\hypertarget{gamewidget___g_les2_8cpp}{
\section{gamewidget\_\-GLes2.cpp File Reference}
\label{gamewidget___g_les2_8cpp}\index{gamewidget\_\-GLes2.cpp@{gamewidget\_\-GLes2.cpp}}
}
{\ttfamily \#include \char`\"{}gamewidget.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}spacecraft.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}gameengine.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}timermanager.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}visualeffectdata.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}asteroid.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}meteorshower.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}blackhole.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}comet.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}collectible.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}ufo.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}missile.h\char`\"{}}\par
{\ttfamily \#include \char`\"{}gamelevel.h\char`\"{}}\par
{\ttfamily \#include $<$QMatrix4x4$>$}\par
\subsection*{Defines}
\begin{DoxyCompactItemize}
\item 
\#define \hyperlink{gamewidget___g_les2_8cpp_adb897879bdfb6abaa152a0083c1f983a}{FRAME\_\-TEXTURE\_\-Z\_\-POS}~+75.0f
\begin{DoxyCompactList}\small\item\em Z position for gamescreen control and information textures. \item\end{DoxyCompactList}\item 
\#define \hyperlink{gamewidget___g_les2_8cpp_ae5daac4f7980dd6e4f041ecadbb5924b}{FRAME\_\-BIG\_\-TEXTURE\_\-SIZE}~+35.0f
\begin{DoxyCompactList}\small\item\em Size of big gamescreen textures. \item\end{DoxyCompactList}\end{DoxyCompactItemize}


\subsection{Detailed Description}


\subsection{Define Documentation}
\hypertarget{gamewidget___g_les2_8cpp_ae5daac4f7980dd6e4f041ecadbb5924b}{
\index{gamewidget\_\-GLes2.cpp@{gamewidget\_\-GLes2.cpp}!FRAME\_\-BIG\_\-TEXTURE\_\-SIZE@{FRAME\_\-BIG\_\-TEXTURE\_\-SIZE}}
\index{FRAME\_\-BIG\_\-TEXTURE\_\-SIZE@{FRAME\_\-BIG\_\-TEXTURE\_\-SIZE}!gamewidget_GLes2.cpp@{gamewidget\_\-GLes2.cpp}}
\subsubsection[{FRAME\_\-BIG\_\-TEXTURE\_\-SIZE}]{\setlength{\rightskip}{0pt plus 5cm}\#define FRAME\_\-BIG\_\-TEXTURE\_\-SIZE~+35.0f}}
\label{gamewidget___g_les2_8cpp_ae5daac4f7980dd6e4f041ecadbb5924b}


Size of big gamescreen textures. 

For example Game Over and Level texts. \hypertarget{gamewidget___g_les2_8cpp_adb897879bdfb6abaa152a0083c1f983a}{
\index{gamewidget\_\-GLes2.cpp@{gamewidget\_\-GLes2.cpp}!FRAME\_\-TEXTURE\_\-Z\_\-POS@{FRAME\_\-TEXTURE\_\-Z\_\-POS}}
\index{FRAME\_\-TEXTURE\_\-Z\_\-POS@{FRAME\_\-TEXTURE\_\-Z\_\-POS}!gamewidget_GLes2.cpp@{gamewidget\_\-GLes2.cpp}}
\subsubsection[{FRAME\_\-TEXTURE\_\-Z\_\-POS}]{\setlength{\rightskip}{0pt plus 5cm}\#define FRAME\_\-TEXTURE\_\-Z\_\-POS~+75.0f}}
\label{gamewidget___g_les2_8cpp_adb897879bdfb6abaa152a0083c1f983a}


Z position for gamescreen control and information textures. 

For example ship mode button and game score. 